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The analytics code is built into the engine, for example https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/Analytics/ https://docs.unrealengine.co
by dogma1138 5y ago
The analytics code is built into the engine, for example https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/Analytics/ https://docs.unrealengine.com/4.26/en-US/TestingAndOptimizat...
Nearly all games would have some sort of client side analytics, multiplayer games will also have a lot of server side stuff.
In fact analytics in games is so common that today it’s a “meta” mechanic in most games, this is what achievements are. The lazy type of achievements are nothing more than adding fake points to something that the game developers were already tracking internally in the hopes that it would promote engagement.
However very few games are actually doing achievements well the best example of how to do achievements in a meaningful manner is probably Halo with its skull mechanics since those actually majorly impact gameplay and thus adding a lot of value to the player.