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In theory if the two engines had feature parity it looks like that is the case. I suspect in practice it would look like you would at least have to provide some
by SOLAR_FIELDS 5y ago
In theory if the two engines had feature parity it looks like that is the case. I suspect in practice it would look like you would at least have to provide some justification why it was not possible to use Open3D over Unity for your use case (perhaps some missing feature, however minor).