4 ms·
> the developers legitimized the exchange of real money for in-game money (through the buying and selling of game time) To those unfamiliar- EVE has the deepes
by cbm-vic-20 5y ago
> the developers legitimized the exchange of real money for in-game money (through the buying and selling of game time)
To those unfamiliar- EVE has the deepest player-driven economy of any game. All in-game items are crafted by players, out of materials mined by players. Money (ISK) is created in a small number of ways: NPC mission running results in ISK rewards, as does killing NPC ships among the systems, and insurance payouts. Items are destroyed when a ship is destroyed, and ISK is destroyed via trading taxes, insurance contracts, etc. CCP attempts to tweak knobs to keep the money supply at a reasonable rate so inflation doesn't get rampant, etc.
CCP (the company behind EVE) sells an in-game item called a "Pilots License Extension" (PLEX) for cash on their web site. Your EVE subscription can either be paid for in cash, or by redeeming a PLEX in-game. Like everything else in the game, a PLEX can be traded in the game. So, many people will pay cash on CCP's site to get a PLEX item for their player, and list it on the in-game market for PLEX. Eventually, a player in the game will purchase a PLEX from the in-game market with ISK they earned while playing the game, and this don't pay CCP real money to pay for their subscription.
- Causality1 5y agoExactly. When a ship or resource is destroyed in EVE it's gone, so losing a fight means losing the time you invested into that resource. That gives real significance to the grinding. That significance is destroyed when you can open a calculator and see that you're grinding for the equivalent of 72 cents an hour. Instead of playing the game to replace your losses you just start buying them back. It's like retail: the only people having fun with the economy are the ones with big spreadsheets and even bigger corporate industries.