4 ms·
> server can then authenticate the client's state I'm sorry, but how exactly would it work? Do you mean that the server would authenticate the whole memory of
by golergka 5y ago
> server can then authenticate the client's state
I'm sorry, but how exactly would it work? Do you mean that the server would authenticate the whole memory of the client's process, a few hundred megabytes at least, in order to make sure that there's no code that switches alpha of the wall textures to 0 every 5th frame, for example?
- creshal 5y agoThat has always be the promise behind Trusted Computing, yes. Maybe in another 20 years Intel will actually deliver a reliable implementation of it.