6 ms·
What an ambitious vision! This is a really neat concept and a great breakdown of the interesting challenges with making a great text-based experience for game u
by swashbuck1r 5y ago
What an ambitious vision! This is a really neat concept and a great breakdown of the interesting challenges with making a great text-based experience for game users.
My kid was interested in starting with game programming a few years ago and I tried to push him down the path of a text adventure to start simple... and I recall not being happy with the text game engines I stumbled upon.
Here are some links I tracked down to play with it more:
* Main website: https://egamebook.com/ https://egamebook.com/
* Knights of San Francisco game: https://egamebook.com/knights/ https://egamebook.com/knights/
* Game engine source: https://github.com/filiph/egamebook https://github.com/filiph/egamebook
* Quickstart to run locally: https://github.com/filiph/egamebook/tree/master/edgehead#development https://github.com/filiph/egamebook/tree/master/edgehead#dev...
* A web-based prototype https://egamebook.com/vermin/v/latest/ https://egamebook.com/vermin/v/latest/
Edit/Update: Contrasting the game on my phone with the how it plays in the terminal, while looking at the source files is blowing my mind :). The phone game rendering is really slick/polished -- I can see this was a labor of love. Nicely done.
Here's the starting point of the game's text source if anyone else is interested... https://github.com/filiph/egamebook/blob/master/edgehead/assets/text/Knights/locations/099_start/000_start.egb.txt https://github.com/filiph/egamebook/blob/master/edgehead/ass...
- paulryanrogers 5y agoHave you tried https://twinery.org/ https://twinery.org/ ?