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You could always check out AIDungeon for some ideas about how AI story generation goes. It works alright for story generation as long as you don't mind editing
by grawprog 5y ago
You could always check out AIDungeon for some ideas about how AI story generation goes. It works alright for story generation as long as you don't mind editing or retrtying , but as an actual game, not so much. They added some game like features in there, but they don't work very well.
As far as actually writing a text adventure game goes these days, there's lots of options for languages and libraries that are specific to making text adventures.
There's Inform and TADS for making parser based games.
https://en.m.wikipedia.org/wiki/Inform https://en.m.wikipedia.org/wiki/Inform
https://en.m.wikipedia.org/wiki/TADS https://en.m.wikipedia.org/wiki/TADS
There's renpy, Quest and a bunch of others for making more visual novel/choose your own adventure style stories.
https://en.m.wikipedia.org/wiki/Ren%27Py https://en.m.wikipedia.org/wiki/Ren%27Py
http://textadventures.co.uk/quest/ http://textadventures.co.uk/quest/
There's actually still a fairly large text based game community out there these days.
- shannifin 5y agoI actually didn't find AI Dungeon to be very useful for story generation, unfortunately. It's nice for generating ideas, but lacks the logical consistency and creative problem solving needed to go meaningfully beyond that, at least as far as my experimenting with it went.
- grawprog 5y agoYeah, you have to do a lot of the work in the end. My point was mostly, ai doesn't actually work that well for this. I don't think it's quite ready yet to give the level of creativity yet constrained freedom most well written text adventure games can give. That along with things like NovelAi and Koboldai are probably the best at it right now.