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Nobody has managed micropayments that are actually micro. Even F2P games rarely allow you to spend less than about $1 at a time - it's all about chasing whales
by bluescrn 5y ago
Nobody has managed micropayments that are actually micro. Even F2P games rarely allow you to spend less than about $1 at a time - it's all about chasing whales who'll spend $99.99 repeatedly...
In the case of something like YouTube, they'd want vastly more (and as a monthly subscription) to remove the ads than they'd earn from an average user watching the ads.
The alternative might have been a 'watch without ads' button, allowing a truly small transaction (a few cents) to watch a specific video without ads.
- ghaff 5y agoFor charging just a few cents to work, it would have to be normed across a wide range of media to the degree that a meter just transparently clicked against a payment balance in essentially the same manner as turning on a faucet or a light switch. And that's a really high bar in an online world where people are used to either free or a relative handful of all-you-can-eat subscription services that cost enough that people sign up for them fairly deliberately.
- Chris2048 5y ago> that's a really high bar in an online world For all the BS projects google has spent money on, then just killed off, a micropayment system should be easy. > all-you-can-eat subscription services Then give an alternative AYCE option too. Just implement micropayment caps. e.g. When total monthly micropayments are => $10, cap it at that amount until some other thresh-hold. Allow pre-payments. easy.