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He indeed addresses repetition later, in the context of battles. Without wanting to spoil too much (but many won't watch a full video), cutting the battles shor
by onli 5y ago
He indeed addresses repetition later, in the context of battles. Without wanting to spoil too much (but many won't watch a full video), cutting the battles short by making each attack more deadly is his solution.
> Admittedly, I'm probably just jaded and very dubious about well-produced videos making a lot of grandiose promises when it comes to games. I would certainly buy this game and give it a try.
Do that! The result he produced so far is a very exciting experiment. https://egamebook.com/knights/ https://egamebook.com/knights/ (no affiliation on my part, I just love the concept of these games).
- filiph 5y agoAuthor here. To clarify, the way to address repetition was not so much making battles shorter, but making effects less numeric and more radical. You can still spend a long time battling, but instead of decreasing hitpoints, you: fall on the ground, stab a leg, stand up, get leapt at, dodge, chop off a hand, get stabbed in the eye, and finally break a skull.