3 ms·
One of the things that really surprised me working as a software engineer was how much my work would be judged how how well it matched the drawing. It often se
by MattGaiser 5y ago
One of the things that really surprised me working as a software engineer was how much my work would be judged how how well it matched the drawing.
It often seems like there is more verification of that than whether it does what was intended.
- mgkimsal 5y agoBut... for most of the reviewers/team, what was intended is that the result look like the drawing. That's it. "Here's a mockup - we spent a lot of time on this". "OK... what does it look like on tablet, mobile, what are the failure states, what should error handling look like?" "We spent a lot of time on this - make it look like the mockup". Had a project years ago that was... almost as bad as that sounds.
- MattGaiser 5y agoI worked on a project where the buy button was off the screen on anything but a wide monitor. So I could not see it on my laptop.
- jollybean 5y agoIt's an easy thing to inspect for, and, most UX designers have pixel perfect expectations, which is actually not unreasonable in most cases as every pixel generally does have it's place. The problem of course is that it's too easy to focus on pixel perfection at the cost of other things. Recently, I've worked on a project and we had to force ourselves to 'not care' about those things until the very end when we did clean up.
- legulere 5y agoBut aren’t projects where you don’t have time to work in the details not also projects where the next project is waiting around the corner?