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> I tried this sort of thing back in the 90s when I was learning BASIC and making text adventure Same here :D I really like the idea, but I see problems. I'm
by ud_0 5y ago
> I tried this sort of thing back in the 90s when I was learning BASIC and making text adventure
Same here :D
I really like the idea, but I see problems. I'm still watching the video, so maybe they'll be addressed.
Repetition: repetition in text can get quite jarring if the text is written like a novel, as opposed to the classic RPG way of displaying it as a text log. It's not unsolvable, but it certainly is difficult. Not only does avoiding repetition require knowledge of previously generated text, I think it also requires adjustments to the game world itself. It can't be Skyrim in that regard, it needs to generate unique and meaningful situations.
Effort of parsing: it takes the user a lot more effort to parse free-flowing text, as opposed to graphical shorthand representations or even photorealistic scenes. We like to spend that effort when we read stories because we get something in return. I'm less convinced that a completely automated but open world can offer the same appeal. It doesn't seem impossible, but it's certainly quite hard.
Of course the other alternative to generating meaning as a reward for the brain's effort to parse the text is to just generate the text with predictable patterns. In that case though, we are exactly back at the point where MUDs left off. Not that this is a bad thing, necessarily.
Admittedly, I'm probably just jaded and very dubious about well-produced videos making a lot of grandiose promises when it comes to games. I would certainly buy this game and give it a try.
- onli 5y agoHe indeed addresses repetition later, in the context of battles. Without wanting to spoil too much (but many won't watch a full video), cutting the battles short by making each attack more deadly is his solution. > Admittedly, I'm probably just jaded and very dubious about well-produced videos making a lot of grandiose promises when it comes to games. I would certainly buy this game and give it a try. Do that! The result he produced so far is a very exciting experiment. https://egamebook.com/knights/ https://egamebook.com/knights/ (no affiliation on my part, I just love the concept of these games).
- filiph 5y agoAuthor here. To clarify, the way to address repetition was not so much making battles shorter, but making effects less numeric and more radical. You can still spend a long time battling, but instead of decreasing hitpoints, you: fall on the ground, stab a leg, stand up, get leapt at, dodge, chop off a hand, get stabbed in the eye, and finally break a skull.