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i've been thinking a lot lately about how i could design a civ-like game with a core mechanic more like hamurabi [https://en.wikipedia.org/wiki/Hamurabi_(video_
by zem 5y ago
i've been thinking a lot lately about how i could design a civ-like game with a core mechanic more like hamurabi [https://en.wikipedia.org/wiki/Hamurabi_(video_game) https://en.wikipedia.org/wiki/Hamurabi_(video_game)]. the output needn't be purely textual (e.g. the game could display a map, or graphics of various entities), but the input would just involve making decisions about various variables, and the simulation engine would take care of the rest and show you the outcome.
- EvanKelly 5y agoMaybe not quite what you're talking about, but https://www.nationstates.net/ https://www.nationstates.net/ is almost like Model UN the game. Played a bit with friends back in the day, but missing some of the mechanics of Civ
- filiph 5y agoYou might enjoy King of Dragon Pass and newer games from that same developer (https://sixages.com/ https://sixages.com/).
- filiph 5y agoOh, and Warsim: The Realm of Aslona.
- zem 5y agowarsim looks beautiful too. interesting combination of kingdom management and an actual player character.
- filiph 5y agoIt was my go-to game for a while. It was funny, because I bought this high end gaming laptop with real-time raytracing support and whatnot and then used it to play a game that is literally just text and some ASCII art in a terminal-like window. For me, it's a winning combination of a) quick to start, b) easy to "pause" (it's not realtime), c) lightweight and d) high-level strategy. Unfortunately, it was lacking depth at the time I played it (a few years back). I didn't mind, though. It was a casual fix, like playing Tetris. Anyway, definitely recommend picking it up. And it's by a solo dev, so there's an authorial quality to it, too.
- zem 5y agothanks, that looks excellent!