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Wild. Apparently there are many different efforts to use FPGAs to simulate old hardware: "Using FPGAs to Simulate old Game Consoles": https://jakob.engbloms.s
by slumdev 5y ago
Wild. Apparently there are many different efforts to use FPGAs to simulate old hardware:
"Using FPGAs to Simulate old Game Consoles": https://jakob.engbloms.se/archives/3026 https://jakob.engbloms.se/archives/3026
"AMSTRAD ON AN FPGA": https://hackaday.com/2017/01/06/amstrad-on-an-fpga/ https://hackaday.com/2017/01/06/amstrad-on-an-fpga/
"MISTER FPGA: THE FUTURE OF RETRO GAME EMULATION AND PRESERVATION?": https://www.racketboy.com/retro/mister-fpga-the-future-of-retro-game-emulation-and-preservation https://www.racketboy.com/retro/mister-fpga-the-future-of-re...
- tyingq 5y agoI find it interesting when someone makes foundational improvements when using an FPGA to mimic an old CPU. The NextZ80 is a good example. It's designed to run 4x the amount of instructions at the same clock rate as a real Z80. And you can clock it to 40MHz, so it's effectively a 160Mhz Z80...compare to a typical 4/8Mhz real Z80. https://opencores.org/projects/nextz80 https://opencores.org/projects/nextz80
- ComputerGuru 5y agoYes, but how many programs written for the real thing have hard coded values dependent on cycle times?