3 ms·
Your demo reminds me of a problem that M&B 2 Bannerlord had, they created a destructable castle, but couldn’t get performance network enough to sync the destruc
by prox 5y ago
Your demo reminds me of a problem that M&B 2 Bannerlord had, they created a destructable castle, but couldn’t get performance network enough to sync the destruction (bricks and stone walls) to all players.
- jbluepolarbear 5y agoNetworking games is hard. It’s what I do for work and it’s an iterative process. If you’re interested in the subject of physics and netcode I’d recommend: https://gafferongames.com/post/introduction_to_networked_physics/ https://gafferongames.com/post/introduction_to_networked_phy... If your want a very deep dive and very technical, I’d recommend: https://fabiensanglard.net/doom3_documentation/The-DOOM-III-Network-Architecture.pdf https://fabiensanglard.net/doom3_documentation/The-DOOM-III-... A lot of good resources at the bottom of the pdf too.
- prox 5y agoThanks so much for posting these! I did get interested about physics, I recently did Space Engineers scripting and it really is cool to play with all kinds of variables. Now learning Godot to be able to quickly learn.