3 ms·
Graphics-wise, the assumptions are quite different. Game scenes are a large collection of low-detail objects that are constantly moving and not all visible at o
by lqr 5y ago
Graphics-wise, the assumptions are quite different. Game scenes are a large collection of low-detail objects that are constantly moving and not all visible at once. CAD scenes are a small collection of high-detail objects that don't move except in response to input events.
If the CAD project is big and serious, I would be afraid of eventually hitting some limitation of the game engine that is hard to work around due to such different assumptions.
- criddell 5y agoBoth game engines and CAD applications have some type of level of detail node in their scene graph so that zoomed in items are high fidelity and items further are simplified.