4 ms·
> This is an example of survivorship bias. How many ambitious game concepts have collapsed under performance/architecture issues that lead to productivity-killi
by Twisol 5y ago
> This is an example of survivorship bias. How many ambitious game concepts have collapsed under performance/architecture issues that lead to productivity-killing refactoring? Impossible to say, but no doubt many.
I'm reminded a bit of Minecraft, whose infinite and completely mutable voxel world was really novel at the time -- and which was (and maybe still is) the source of a lot of performance woes.