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Licensed videogames before around 2000 commonly had this problem. They'd get an early script and have to build a game based on it. Sometimes, like with Ghostbus
by gxqoz 5y ago
Licensed videogames before around 2000 commonly had this problem. They'd get an early script and have to build a game based on it. Sometimes, like with Ghostbusters 2, the script would change significantly over the course of the shooting / edit and there'd be game scenes that are no longer important / removed from the final cut.