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By "WebGL" they meant build of their game for web browsers that Unity let you create OOTB. So if your game is cross-platform and also support playing it in brow
by SXX 5y ago
By "WebGL" they meant build of their game for web browsers that Unity let you create OOTB. So if your game is cross-platform and also support playing it in browser you have a problem: sockets that you can use elsewhere wont work in browser.