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Your still using frameworks like Open GL though right ? I think this ultimately depends on if you want to ship or not. I think Unity is the best option for mos
by 41209 5y ago
Your still using frameworks like Open GL though right ?
I think this ultimately depends on if you want to ship or not. I think Unity is the best option for most people due to its ease of use. But I also respect wanting full control, sometimes Unity feels like a magic black box.
Best pray the black box does what you want.
- _hao 5y ago> Your still using frameworks like Open GL though right ? Correct. OpenGL, Vulkan and libs like SFML, SDL, Allegro are some of the choices that people like me use. Of course there are million media frameworks with bindings for a lot of languages. You can do whatever you want really. And I'd agree with you. I think of the 3 engines I wrote about in my original comment Unity is by far the most painless to work with and I like the UI of the engine itself the most.
- paavohtl 5y agoOpenGL is not a framework. It's a standardised relatively low level API for graphics programming.