2 ms·
> If the game engine is fast enough to push 60fps to the monitor, then it's fast enough to push 60fps to the network. How much is that in bandwidth costs? Is
by marshray 5y ago
> If the game engine is fast enough to push 60fps to the monitor, then it's fast enough to push 60fps to the network.
How much is that in bandwidth costs?
Is it better or worse than providing periodic multi-GiB updates to every player?
- echelon 5y ago> How much is that in bandwidth costs? In ten years, we'll have fatter pipes. > Is it better or worse than providing periodic multi-GiB updates to every player? Not everyone can afford a 3090. But imagine even higher tiers that really only make sense for data centers to purchase. How much GPU time sits idle at home? As much as I hate thin client-ization of everything, rendering moving offsite makes sense.