9 ms·
Game engines have a unique cycle where cutting edge tech in one year has often turned into a kind technical debt a few years down the road. Thankfully, that cyc
by gmueckl 5y ago
Game engines have a unique cycle where cutting edge tech in one year has often turned into a kind technical debt a few years down the road. Thankfully, that cycle has slowed down a lot and things have started to stabilize in major areas like asset pipelines and editing (the true core of modern engines). But it still means that the decades of head start that one might assume shrink down because of the churn.
If you can fund and build a huge skilled team for about five years, you can still catch up enough to cover some game genres competitively and expand from there. But how do you recoup these costs in a market that is now clearly in a race to hit rock bottom?
- ChrisLomont 5y ago>race to hit rock bottom? How so? Unity revenue is north of $500B a year, and I'd expect Unreal Engine to pull similar numbers for Epic annually. If anything, as the gaming market expanded, these companies have made serious footholds in the revenue stream.
- chrisseaton 5y ago> Unity revenue is north of $500B a year Is that 2x Apple's revenue? They're making sales of over a billion dollars every day?
- waffenklang 5y agoNo, Op seem to have mistaken B and M.
- ChrisLomont 5y agoThis :)
- waffenklang 5y agoActually its a fraction of that. First Quarter of '21 Unity made around $230M.[1] Epic (total) is in the ballpark of around $5B, but the engine alone - I estimate - around 1-5% of it, so also around $50M-$250M. [1] https://investors.unity.com/news/news-details/2021/Unity-Announces-First-Quarter-2021-Financial-Results/default.aspx https://investors.unity.com/news/news-details/2021/Unity-Ann...
- thrower123 5y agoI'm still surprised Microsoft hasn't bought Unity yet.
- pwdisswordfish8 5y agoKnowing how the Mono/Unity3D spat went, it wouldn't be surprising to hear that they've tried but can't come to an agreement on price.