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Cryengine is not very good so we'll see. Also it seems that they don't have the backing from any major studio.
by Thaxll 5y ago
Cryengine is not very good so we'll see. Also it seems that they don't have the backing from any major studio.
- mikeyouse 5y agoNiantic and Adobe as members is a huge boon though - 3D engines are obviously great for games but we need better rendering in tons of software. Intel + AWS + Huawei at least means it's a serious effort to bootstrap this thing too. https://venturebeat.com/2021/07/06/amazons-lumberyard-becomes-an-open-source-3d-game-engine-with-support-from-20-companies/ https://venturebeat.com/2021/07/06/amazons-lumberyard-become...
- ipsum2 5y agoThey've rewritten the engine from scratch, it supposedly doesn't use any Cryengine components in it.
- fotcorn 5y agoThere is still some CryEngine related stuff left: https://github.com/o3de/o3de/tree/development/Code/Legacy https://github.com/o3de/o3de/tree/development/Code/Legacy But it's getting less and less every day.
- vngzs 5y agoWhy do you say CryEngine is not very good? I don't have any experience with the dev side, but I used to follow engine tech and CryEngine was (historically, at least) ahead of the competition in rendering large, luscious outdoor environments. These are generally regarded as difficult in software compared to the more static, geometric indoor environments common in earlier technology.
- meheleventyone 5y agoA good renderer is only a small part of a game engine. The rest of CryEngine was a heaving mess for actually trying to make a game in without direct access to the people making it.
- gmueckl 5y agoTo quote a former Crytek employee who had a sarcastic streak: "There's a reason it's called CryEngine!"
- Thaxll 5y agoThe rendering story was over 15 years ago, CryEngine is pretty much an abandoned engine, I only know 2 games using a variant of it which are StarCitizen and the new game from Amazon ( both using Lumberyard ).
- teamonkey 5y agoThe engines used for Ubisoft's FarCry and WatchDogs series are derivatives of CryEngine. The fork was a while back, but as a basis for large open world games, the legacy lives on
- pizza234 5y ago> ahead of the competition in rendering large, luscious outdoor environments It was also very slow at doing so, although, without technical knowledge, it's hard to know whether this was actually inefficiency. I find it very ironic that Crytek's evil geniuses very successfully managed to market low framerates as a feature. /shrug