5 ms·
Is AI really needed for this?
by GrumpyNl 5y ago
Is AI really needed for this?
- jonplackett 5y agowould think it's for optimising the paths of the robots on the grid.
- lucb1e 5y agobut A* is not AI. Routing is like the easiest part and we figured that out for games and other applications decades ago. Use a 3d data structure where the third dimension is time, not exploring branches that cross a cell during a time where it is already marked as occupied. At least that's what I did for automating the air traffic control game from the bsdgames package on debian (/usr/games/atc). Either way, GrumpyNl asks a fair question. Some parts, sure: machine learning aka "AI" for working with this vision system is probably a lot quicker than manually figuring out rules for recognizing items. But the amount of emphasis they place on it, that this is all run by one big AI? It sounds to me more like they mean "AI" in the same way that 90s games said "CPU" or "AI" or "Computer" player, when it had nothing to do with machine learning.
- recursive 5y agoWhen did "AI" come to be a synonym for machine learning? I missed the memo. I thought it was a fuzzy piece of marketing jargon.
- lucb1e 5y agoCouple years ago when people started doing machine learning for applications like computer vision in more visible, consumer-facing products and then marketing started calling it AI as well as, gradually, any software program that does something useful or seemingly clever with some degree of automation?
- PeterisP 5y agoThings like controlling the robot arm that takes individual items from the boxes require state of art computer vision/AI techniques and can't really be done with classical approaches. Optimization of the robot movement across the grid might be done in various ways with different tradeoffs, but in general the study of algorithms for multi-stage planning is also a subfield of AI.
- GrumpyNl 5y agoWhy the downvote, i would really like to know and how it would be applied.