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A sibling comment links to a talk the developers gave. A quick summary - they break the world into sections via a quadtree like structure any only simulate acti
by pests 5y ago
A sibling comment links to a talk the developers gave. A quick summary - they break the world into sections via a quadtree like structure any only simulate active regions.
- Kiro 5y agoThanks! It was very interesting and exactly what I was looking for.