3 ms·
You probably want something slightly different. Fast-slow is one dimension, but pretty strong cognitive psychology research points at complexity (or even cognit
by Nowado 5y ago
You probably want something slightly different. Fast-slow is one dimension, but pretty strong cognitive psychology research points at complexity (or even cognitive load more precisely, like new genres and off-tempo music). You can mix the two, but you can try fast, complex and new music for coding and see how it goes. It's easy in video games, since games have all the context and 'music too annoying for the fight' gets picked up quite easily in testing, even if someone happens to not know science behind it.
Check out graph on https://en.wikipedia.org/wiki/Yerkes%E2%80%93Dodson_law https://en.wikipedia.org/wiki/Yerkes%E2%80%93Dodson_law What you would ideally have is a music adapting to changes in your cognitive load - which can be modeled surprisingly easily with even the weakest biofeedback tools, like some smart bands. You know, how you sometimes have to turn off the radio when looking for something while driving, or how stuff is so easy it gets boring to the point where you can't work? Yeah, that's Yerkes-Dodson.
I bounced off that idea when trying to figure out reasonably popular band brand (because they are not trying to help you develop for that hardware) - if someone has any experience with those and likes the idea, absolutely hit me up.