4 ms·
What I don't see there is collisions. Without a fast collision tool, it's hard to do whole classes of games anything like efficiently. It's a little disappoin
by shubber 15y ago
What I don't see there is collisions. Without a fast collision tool, it's hard to do whole classes of games anything like efficiently. It's a little disappointing that, having written a renderer adapter with native code, there isn't collisions as well.
- Mon_Ouie 15y agoThere's a method to check for collisions between rectangles (which can be called on sprites too).
- shubber 15y agoWhich isn't super useful for 3D, though... Regardless, think seriously about putting collision/physics on the front page, because I certainly use it as an evaluation criteria. Plus, I'm a little disappointed by rectangles-only collisions. Space partitioning? SAT based collisions aren't bad either, even if they can't deal with fast rotation well. And it's a bummer to have to re-write all that for every engine.
- iam 15y agoSurprising that there's no physics engine integration like Chipmunk or Box2D.