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I worked in a company that was making games like this. Copy/past the old game, remove assets and start from there. There was a hierarchy of ancestors, siblings
by ElViajero 5y ago
I worked in a company that was making games like this. Copy/past the old game, remove assets and start from there.
There was a hierarchy of ancestors, siblings and descendants. So, when a bug is discovered in a game, it was important to trace back its lineage to fix all relatives affected by it.
Finally my job was to convert all common code into a library so we could have versioned releases and be able to fix bugs just by upgrading the library version.
The copy/past was fast for the very few first games, afterwards was a pain in the ass. When I joined the situation was dire. But , it was an interesting study in evolution, thou.