3 ms·
Indeed. I'd like to think that with very good constraints on things like aiming and timing, you might be able to help foster creative 'gameplay' and discovery o
by dcl 5y ago
Indeed. I'd like to think that with very good constraints on things like aiming and timing, you might be able to help foster creative 'gameplay' and discovery of things like map routes, map control etc.
- grp000 5y agoI've thought about this before. Maybe randomize reactions within a range, or apply some kind of focused perception filter with a delay to mimic the focus and processing of the human eye.
- boastful_inaba 5y agoIIRC correctly Valve's inhouse TF2 bots mimic target accquisition times, mouse innaccuracy and other things. They had a blog post explaining it around release, but I can't find it.
- grp000 5y agoThanks, I'll check it out.