4 ms·
I agree with the spirit, but I'm afraid that on a twitch shooter they would fall back into inhuman advantage space, like with superior, perfect aiming. The imp
by whatever_dude 5y ago
I agree with the spirit, but I'm afraid that on a twitch shooter they would fall back into inhuman advantage space, like with superior, perfect aiming.
The important thing to realize is that for Quake bots, being "good" was not always preferred. Some of the early generation bots (Reaper IIRC) were wicked good because they had perfect aim and could easily defeat a human without ever relying on strategy, which was rather poor at the time. They were ok as shooting targets if you tuned it down but terrible to practice real deathmatch.
It took a while for good boys (like Frogbot IIRC) to emerge and provide a good deathmatch experience. And still a lot of them had to rely on manually defined, strategic routes around a map.
I'd love to see bots generating navigation meshes and "juicy" routes on the fly, maybe after analyzing gameplay, but I think Quake bots never got to that point. It was a bit too early.
- dcl 5y agoIndeed. I'd like to think that with very good constraints on things like aiming and timing, you might be able to help foster creative 'gameplay' and discovery of things like map routes, map control etc.
- grp000 5y agoI've thought about this before. Maybe randomize reactions within a range, or apply some kind of focused perception filter with a delay to mimic the focus and processing of the human eye.
- boastful_inaba 5y agoIIRC correctly Valve's inhouse TF2 bots mimic target accquisition times, mouse innaccuracy and other things. They had a blog post explaining it around release, but I can't find it.
- grp000 5y agoThanks, I'll check it out.
- tomc1985 5y agoFor lack of a suitable group of friends to LAN with at the time, I learned how to deathmatch by practicing with Reaper bots. (Oftentimes in the very first level with portals to all the episodes... turns out its a pretty good DM map!) They were difficult opponents, but they were far from perfect.