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Yes, I know what you mean now. (Perhaps they could add primitives to the modifiers for a similar workflow.) You can setup parametric primitives other ways tho
by jtxt 5y ago
Yes, I know what you mean now. (Perhaps they could add primitives to the modifiers for a similar workflow.)
You can setup parametric primitives other ways though, https://www.youtube.com/watch?v=vaHL7jRo6mM https://www.youtube.com/watch?v=vaHL7jRo6mM
Or putting a screw modifier on a curve... ( torus, sphere, any lathed object...)
Or there's likely a number of different ways using geometry nodes. Granted it's not currently simple and intuitive though.
- wlesieutre 5y agoI need to try out blender's node systems. I've done a bit of texturing with Substance Designer and really liked the approach, just not been doing this kind of 3D work lately. Flipping through some image search results, geometry nodes look pretty cool!