3 ms·
There are thousands of FPS being pushed to the frame buffer, where they could be displayed at that rate with the right hardware (Although I'm not sure there are
by craftinator 5y ago
There are thousands of FPS being pushed to the frame buffer, where they could be displayed at that rate with the right hardware (Although I'm not sure there are display technologies that could update that quickly...). Another way of looking at it is that the FPS rate is now display hardware bound, rather than software bound.