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IMO, no, it's not better than every other 3d tool for every problem. (I've used it for 20 years.) You can get by with Blender for many of them. But for example
by jtxt 5y ago
IMO, no, it's not better than every other 3d tool for every problem. (I've used it for 20 years.) You can get by with Blender for many of them. But for example, Maya's character animation tools and available addons are more mature. Blender is working on a pose and asset library, that is being used now in their open movie project and should be ready by Blender 3.0 in October...
I learned Maya in character animation school, and that's how it happens, that's what's used in studios, so that's what people learn. I think that will change as Blender developers remove more reasons for not switching.
- blooalien 5y ago> "I've used it for 20 years." Wow. So you remember back when the Blender UI was a total nightmare then… Total night and day difference between then and now, that's for sure. :)
- jtxt 5y agoYeah, I used 3ds r4 and max 2 before then. In 2001, I didn't want to pirate, and saw blender in a magazine, so I dug in. I brute forced learning hotkeys, took apart example files... I really liked the UI once I learned it, it was designed for efficiency not discoverability or following existing conventions. Now, everything is much more discoverable (f3 search access to most commands, things can be set to hotkeys...) and there's tons of great content on Youtube.
- blooalien 5y ago> "Now, everything is much more discoverable" … And yet despite all the massive improvements over the years, Blender managed to successfully keep all the stuff about it that made it great back in the beginning and simply improved everything around and over the top (and under the hood). Things like the utterly customizable interface, and the hotkeys available for everything (which are now also super configurable), just to name a couple of examples. And now we also have this nifty Eevee engine, too. Am really enjoying that one a whole lot.