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There are ways it's not better over other tools, but many of those are being addressed, because it's a strong open source project with increasing resources. Ma
by jtxt 5y ago
There are ways it's not better over other tools, but many of those are being addressed, because it's a strong open source project with increasing resources.
Maya has a one up on the character animation tools, with addons like Studio Library for a pose library, though now Blender 3.0 in October(ish) will have a very similar feature. And there's others like lattice in the graph editor that Blender does not have yet.
Houdini is awesome for node based procedural animation and simulation, now Blender has Geometry Nodes, as a step in that direction...
- blooalien 5y agoGeometry nodes are fun as hell. You played with them yet? I wasn't a fan of all the node based stuff at first, but it's really grown on me…
- capableweb 5y agoIf Blender comes close to Houdini in the future in terms of procedural workflow, especially with physics, then Blender has a real chance at conquering the space.
- cthalupa 5y agoThe "Node Everything" project is producing such exciting stuff. Animation nodes and now geometry nodes have made some really amazing things possible. Geometry nodes have been iterated on so quickly, too! Pretty sure Blender is going to be best in class, or very, very, close for basically every portion of 3D cg work within the next 5 years.