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Whichever way you look at it, building a business in the music space is difficult. We're all probably competing with piracy more so than each other. There is
by physcab 15y ago
Whichever way you look at it, building a business in the music space is difficult. We're all probably competing with piracy more so than each other. There is no good road. You make it sound like we've had it easy, which is not the case. Every employee has at some time gone without pay for an extended period of time. Mine was 10 months. That's the sort of dedication it takes to bring a product from a thousand users to millions when you're underfunded. And our relationships didn't form suddenly when we had millions of users. They were the result of years of work in the trenches when our userbase was small- going to concerts, promoting artists, branding our site...basically everything we could do to get their songs heard.
- earbitscom 15y agoI think you're straying a little from the topic. Yes, company building is hard. No, that does not make it okay that Grooveshark built it's business by streaming a lot of mainstream music that it didn't, and in many cases still doesn't, have licenses for. I didn't say you've had it easy. I said you built your company on the backs of artists' content without paying them. So, each employee went a few months without pay. Most of the artists playing on Grooveshark went (and are still going) much longer.