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There are limits to this. There's no amount of UX that will explain mathematical concepts as a side effect of being useful. Sure, you can implement some UX to
by rhn_mk1 5y ago
There are limits to this. There's no amount of UX that will explain mathematical concepts as a side effect of being useful.
Sure, you can implement some UX to show the differences between different demosaicing methods and how good they are, but you're going to implement an interactive toy/tutorial (so another form of a manual), or you'll end up failing to explain the theory.