4 ms·
Constantly, as the article states, some problems can’t be solved. But they can be incrementally made less problematic. I’ll use game networking as an example: t
by jbluepolarbear 5y ago
Constantly, as the article states, some problems can’t be solved. But they can be incrementally made less problematic. I’ll use game networking as an example: there is no one way to solve networking between clients and servers. There is however a lot of ways to ruin the networking. So think about it it reverse. If I want the client to have a very poor experience I’d put them on an unstable network (cell), I’d have random packets dropped, I’d send at a rate higher than the clients download speed. Turns out these are really common problems with many options for addressing.
I think of it less of reverse the problem and more changing my frame of reference or perspective of the problem.