4 ms·
This is also how modern game engines work. Textures are converted to linear space and all rendering is done in linear space before being converted to sRGB for d
by scq 5y ago
This is also how modern game engines work. Textures are converted to linear space and all rendering is done in linear space before being converted to sRGB for display at the end.
Not doing so results in weird looking shading, which has a very 90s/early 2000s feel about it.