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I really like the node based workflow used by Blender for creating materials, compositing and now for generating geometry. This is where I think visual programm
by knolan 5y ago
I really like the node based workflow used by Blender for creating materials, compositing and now for generating geometry.
This is where I think visual programming works best, realtime interactive tweaking of something actually visual.
It's also generally kept simple and is powerful enough to get the job done.
I've always hated LabView however, it grows too unwieldy quickly and the limited nature of its visual display doesn't help. I remember once going to a NI training session around 2008 that was actually a sales session and their guy tried to convince us that LabView was easily parallelisable by drawing two empty while loops and showing them maxing out both CPUs on his laptop. The mind boggles.
- auxym 5y agoArguably he's not wrong? I don't love LabVIEW but I make it work because their hardware is not bad compared with alternatives. Dragging two loops is pretty easy compared to figuring out threads and thread-safe communications in C++.
- knolan 5y agoThe point is that two empty loops should not be let run the CPU to 100%. But yes, the concept is nice at least. I agree on NÍ hardware, it’s very solid. I’ve had good success using session based control with Matlab and also with Python.