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This presentation might enlighten why visual programming is in demand for gamedev. It's about a similar system developed in-house for The Division series: https
by dharmab 5y ago
This presentation might enlighten why visual programming is in demand for gamedev. It's about a similar system developed in-house for The Division series: https://www.gdcvault.com/play/1023382/AI-Behavior-Editing-and-Debugging https://www.gdcvault.com/play/1023382/AI-Behavior-Editing-an...
In short: There are many game designers and artists who prefer visual scripting tools over traditional code.
- markus_zhang 5y agoBut I also see some hate this style. This guy is an artist/programmer. https://forums.unrealengine.com/t/blueprints-are-a-toy-which-serious-unity-dev-would-use-ue4-without-c-f-or-unrealscript/71045/5 https://forums.unrealengine.com/t/blueprints-are-a-toy-which... BTW I do agree visual programming makes sense in certain area, but to use it for a general scripting language? Hell no...
- jcelerier 5y agoThe ratio of people I know in gamedev who love vs hate visual programming is on the order of 10:1
- username90 5y agoI assume you work in unreal? Unity is more popular though and doesn't have visual scripting. Unreal Engine just having visual scripting and C++ with nothing in between is probably its biggest weakness, people prefer C# over those.
- gridspy 5y agoIf you cannot access the vault, here is a YT link to the same talk: https://www.youtube.com/watch?v=rYQQRIY_zcM https://www.youtube.com/watch?v=rYQQRIY_zcM