4 ms·
Nintendo rejected his idea because it was 2004 and there was no market for niche artsy indie games. There was no app store, and indie games at the time simply w
by mastrsushi 5y ago
Nintendo rejected his idea because it was 2004 and there was no market for niche artsy indie games. There was no app store, and indie games at the time simply weren't commercially acceptable. In 2004, gaming was still this relatively new industry. Products were either geared towards children, or violent games towards adults.
I don't think he could admit to himself that Nintendo had no business attempting to sell his egomaniacal art project to a mainstream audience.
At the time he was better off selling it on Steam. If he so badly wanted to get a Nintendo license he should've repurposed the engine into something less abstract.
I think the game is an impressive accomplishment for one person. But compared to what else was coming out at the time on the DS, by multi person development teams, it really doesn't look that good. It almost reminds me of a Newgrounds flash game.