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At least the Nintendo 64 had a GPU that you could control with microcode, maybe that could be called a GPGPU ?
by inDigiNeous 5y ago
At least the Nintendo 64 had a GPU that you could control with microcode, maybe that could be called a GPGPU ?
- monocasa 5y agoEh, that "GPU microcode engine" was a fairly general MIPS with a vector unit like the CPU of the PS1. The GPU itself was just a rasterizer too like the PS1's (albeit more complex, understanding the Z dimensions, antialiasing, and subpixel coordinates). I wouldn't really call it GPGPU.