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There's a lot of research on using AI/ML with graphics. I've seen demos people have done using it to create HD remasters of shows originally in SD on tape or to
by mkr-hn 5y ago
There's a lot of research on using AI/ML with graphics. I've seen demos people have done using it to create HD remasters of shows originally in SD on tape or too-small film, or where there wasn't much interest from IP owners in doing it. Or where, once you expanded sideways, there was too much crew or rough set to use it.
Since Facebook is doing VR, and this position is about VR, I can easily see the potential of using ML to make the most of sketchy/low-quality models and textures people might want to use in worlds. Imagine if you could upload a rough model, describe what you want, and get it made for you.
- seoaeu 5y agoYeah, but back in 2013? Most of what you're talking about is much more recent. To have 8 years of AI/ML expertise already while also previously being a graphics expert requires a very improbable career progression
- Scarblac 5y agoYes, but _on mobile_? With details like "graphics hardware and drivers on mobile platforms" and "the mobile graphics pipeline and interaction across display and optics". I mean obviously a lot of people work in that area but the overlap with AI/ML simultaneously seems very small, for 8+ years in one person. And of course if you're in research then it's hard to tick boxes like "leading consumer-based projects with industry-wide impact" and "mentoring/influencing senior engineers across organizations" and so on.
- TeMPOraL 5y ago[snip; not enough coffee]
- user-the-name 5y agoTry re-reading the post you responded to.