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The answer is, that it depends. Revenue split used to be 60/40, with 60% going to the developer. Depending on when Jonathan Blow signed his deal, he may be ge
by pkaler 18y ago
The answer is, that it depends. Revenue split used to be 60/40, with 60% going to the developer.
Depending on when Jonathan Blow signed his deal, he may be getting as high as 60% or as low as 30%.
I blogged about the issue here:
http://parveenkaler.com/2008/03/08/iphone-app-store-revenue-split/ http://parveenkaler.com/2008/03/08/iphone-app-store-revenue-...
- iigs 18y agoWow, that's horrible. I would really feel slapped in the face if I had spent the time to learn XBox360 development and they shifted the royalties across the 50% boundary. 70/30 seems entirely fair, 60/40 feels like the pain point to me, and less than 50/50 seems like they should be giving me health insurance. What a great example of why carrier "portals" never have content you want on them. Hopefully Apple's honest and open approach to licensing really raises the bar for everyone else.