4 ms·
- No phone at the table. Either come with your full attention or don't come at all - Know your character and be ready to answer the question "what would your c
by mduggles 5y ago
- No phone at the table. Either come with your full attention or don't come at all
- Know your character and be ready to answer the question "what would your character do" at all times.
- DM has final say
- Don't Work Against the Group
- Everyone should be having fun. If your story is going to include topics like slavery, violence against children, etc, the DM has a responsibility of asking one on one beforehand if people are cool with it. Otherwise drop it and never mention who said no. Players have the right to say "I want to move on" at any point and the narrative moves on.
- If you ruin the fun of other people we're going to kick you.
- massung 5y agoBack in the day, I think my friends would spend half the night just rolling characters before I even got to start. Still lots of fun, but that in particular was so frustrating.
- 100011_100001 5y agoI feel that a Session 0 should cover a lot of these rules, they should be not "unwritten rules". They should be discussed up front prior to starting the game. On top of that the DM needs to find out if there are any topics that the players don't want to encounter. For example rape is a big no on my table, slavery they don't care about encountering, it gives them people to free usually. In another table even with me as DM it can be the opposite. As a side note, having a DM credo to share with players is always a good starting point. It's a list of expectations for your own conduct.