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You can run external games using Steam's Proton[1]. It's not mentioned in the article so I guess it's not any help? [1] https://boilingsteam.com/valve-breaks-t
by morsch 5y ago
You can run external games using Steam's Proton[1]. It's not mentioned in the article so I guess it's not any help?
[1] https://boilingsteam.com/valve-breaks-the-shackles-of-proton/ https://boilingsteam.com/valve-breaks-the-shackles-of-proton... or you could in 2019, anyway
- aspaceman 5y agoProton is implemented via Wine - it's like a collection of software and automatic configuration. You use Wine to implement Windows syscalls. Wine also has DXVK to convert the DirectX calls to Vulkan ones. So it's all the same stuff really. https://github.com/ValveSoftware/Proton/ https://github.com/ValveSoftware/Proton/ wine @ eef39a6 vkd3d-proton @ 72d9b32 Cobbling together existing tools is really powerful in games and graphics :)
- deleted 5y ago[deleted]
- spicybright 5y agoSo powerful. I feel when many try doing this a lot reach for custom code instead of leaning established technology. Building on wine just for games is an excellent thing too. I just bought crossover for mac the other day (commercial wine tuned for games) and have been pleasantly surprised how well games run under it, esp. compares to my dual booted windows for some reason. 19 inch 2029 macbook pro
- Johnyma22 5y agoand surprisingly this approach works incredibly well from my personal experience.
- tvb12 5y agoI've been manually setting up wine prefixes for my games, and until last week I had not run into any issues. For some reason, Ori and the Blind Forest DE could not see input from my controller. When running the game through steam, everything works. It's an excellent last resort, even if you're more comfortable using Wine directly.
- ThatPlayer 5y agoProton still has a lot of Steam integrations that make it a pain to use outside Steam. For example, Lutris no longer supports Proton. https://github.com/lutris/lutris/pull/3330 https://github.com/lutris/lutris/pull/3330