3 ms·
Wouldnt that be trivially detectable in the data by comparing the nominal recoil configuration, reported hitscan trajectories, and mouse input profiles? Especi
by gbrown 5y ago
Wouldnt that be trivially detectable in the data by comparing the nominal recoil configuration, reported hitscan trajectories, and mouse input profiles?
Especially since the cheats need to be available somewhere, so the developers should certainly be able to get their hands on them to test...
- the8472 5y agoI assume that the argument is that pros can compensate recoil to some extent (i.e. the game doesn't just add increasingly random offsets to the trajectors but actually moves the crosshair and you can move it back if you're fast enough). If so then a cheat only has to simulate sufficiently realistic inputs based on the pixel outputs of the game, which is practically undetectable if you do it on external hardware. The only advantage the game devs would have is a larger amount of data they can use to determine what passes as realistic. And how are they going to identify false positives?
- sodality2 5y agoNot when the inputs are all randomized, it's nearly identical to a real human recoil control