3 ms·
There are lots of Windows machines around with subpar or buggy OpenGL implementations. I used to develop a Qt/QML app for Windows it was impractical to leave h
by nly 5y ago
There are lots of Windows machines around with subpar or buggy OpenGL implementations.
I used to develop a Qt/QML app for Windows it was impractical to leave hardware acceleration enabled. In then end, using Mesa/llvmpipe everywhere was just more reliable.