5 ms·
article: At $15 per game, that’s $825,000 in first week gross sales. Microsoft takes a cut -- we don't know how much -- but that's still a really impressive de
by iigs 18y ago
article:
At $15 per game, that’s $825,000 in first week gross sales. Microsoft takes a cut -- we don't know how much -- but that's still a really impressive debut.
comment:
I think Microsoft takes a 33% cut.
article:
Jonathan said that with his projected sales (which he didn’t break out), he should be able to make game developing a full-time gig.
For half a million (post-MS but pre-IRS) dollars I'd consider quitting my day job and giving it, oh, say five years of a shot.
- pkaler 18y agoThe answer is, that it depends. Revenue split used to be 60/40, with 60% going to the developer. Depending on when Jonathan Blow signed his deal, he may be getting as high as 60% or as low as 30%. I blogged about the issue here: http://parveenkaler.com/2008/03/08/iphone-app-store-revenue-split/ http://parveenkaler.com/2008/03/08/iphone-app-store-revenue-...
- iigs 18y agoWow, that's horrible. I would really feel slapped in the face if I had spent the time to learn XBox360 development and they shifted the royalties across the 50% boundary. 70/30 seems entirely fair, 60/40 feels like the pain point to me, and less than 50/50 seems like they should be giving me health insurance. What a great example of why carrier "portals" never have content you want on them. Hopefully Apple's honest and open approach to licensing really raises the bar for everyone else.