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I learned to 3D model with MilkShape3D, which was popular for making quake and halflife characters back in the day. I have bounced off blender a few times, I ju
by mysterydip 5y ago
I learned to 3D model with MilkShape3D, which was popular for making quake and halflife characters back in the day. I have bounced off blender a few times, I just can't grok the UI/workflow.
- xahrepap 5y agoMilkshape! I loved that software. It was so intuitive for me. I was hoping clicking this link it’d look more like MS3D and less like blender… and I think it does. I’ll have to download and give it a try
- app4soft 5y agoThere is also MM3D (Maverick Model 3D).[0,1] [0] https://clover.moe/mm3d/ https://clover.moe/mm3d/ [1] https://github.com/zturtleman/mm3d/ https://github.com/zturtleman/mm3d/
- rzzzt 5y agoI played around in Art of Illusion, it has quite sophisticated features and the help system/documentation was useful for getting started: http://artofillusion.org/ http://artofillusion.org/ Bryce 3D is another tool that comes to mind with a UI that is easy to grasp, but more for generating awesome raytraced landscapes and floating mirror cubes :)
- artificialLimbs 5y agoI couldn't grok it either until I found this. https://www.youtube.com/watch?v=1jHUY3qoBu8 https://www.youtube.com/watch?v=1jHUY3qoBu8