2 ms·
Always wondered why they haven’t remade the 2D games to just match the look of Yoshitaka Amano’s concept art. The monsters in the games were nearly always strai
by derefr 5y ago
Always wondered why they haven’t remade the 2D games to just match the look of Yoshitaka Amano’s concept art. The monsters in the games were nearly always straight Amano digitizations, and looked out-of-place next to a world of semi-chibi reinterpretations of the PCs and NPCs (which always read to me more as compromises in the name of animatability, rather than a truly desired visual style. See e.g. the character menu portraits in the original FF6, which were also Amano art.)
Why not make the rest of the world look like the monsters? Amano’s original art is still right there in their archives, cleaned up and digitized for their own art books and everything. Just take those, draw a few variations each, and use them directly as visual-novel-style taking heads in dialogue and battles; and then make much-closer-matched 3D models / hi-res spritework of them for overworld navigation.
- meitros 5y agoI guess it would be too small to translate well, but wow that aesthetic would be remarkable for a game
- least 5y agoAs much as I love Amano’s illustrations I do not think they would transfer well into a video game like you say. There’s a somewhat disturbing and depressing quality to his art that I feel would struggle to convey some of the more light hearted moments in the games and be a huge mismatch with some of the cuter creatures like chocobos and moogles. I really don’t think things like Sabin suplexing a train or cute interactions between Locke and Celes would translate well at all, either. If they were to do a less chibi version then I think they’d have to make entirely new art (and not the awful thing they did with the mobile version of ff6)