3 ms·
In the days of 8-bit and 16-bit home computing, monitors were an expensive luxury, and a lot of game developers will have used a TV connected by a composite or
by bluescrn 5y ago
In the days of 8-bit and 16-bit home computing, monitors were an expensive luxury, and a lot of game developers will have used a TV connected by a composite or even RF connection.
They didn't have to 'think about how it'd look on a consumer TV', as that's probably what they were developing on.
During the era of 16-bit console development, the Amiga (with DPaint - which was never as good on PC) was still a popular pixel art tool. And even if you had a monitor, you could easily preview things on a TV too.